Partnership with PlayVS!



In a nutshell, PlayVS makes esports a varsity sport. PlayVS is the only place where high school esports is a recognized sport with varsity letters, eligibility requirements, leagues, and state championships.

We take the headache out of operating an esports program. Once you're activated, you focus on your kids and we take care of everything else. Scheduling, stats, logistics, match code generation — we handle all of it.

Esports open up a world of opportunities for students. Whether their interests are competition, social media, shoutcasting, production, design, analytics, or just spending time with friends — high school esports provides an avenue for these and more. 

We make esports a wonderful experience - regardless of experience - for players and coaches. Publisher partnerships provide seamless integrations for pain-free matches, robust statistics for scouting, performance-based scheduling for competitive matches, and live match-day support to handle any incidents. All you need is computers, players and a coach, our services and platform provide everything else your esports program needs.

Mission and Vision

To provide safe, competitive and curricular environments for Michigan High School students to compete against schools across the state.  The Michigan High School Esports League (MHSEL) provides students the opportunity to build critical skill sets, explore vast career opportunities, and contribute to their school’s culture as a varsity athlete.

Welcome to PlayVS

We provide a robust online platform that enables schools to easily build and manage teams, check schedules, and track stats, all with real-time support.

PlayVS is where varsity esports happens. As a varsity athlete, the level of competition never stops improving and that makes your potential championship that much more impressive. With the PlayVS system, students choose to compete in 1 of 3 esport varsity teams:

  • Rocket League
  • League of Legends

"How To" Guide

How To Guide

Esports as Varsity Competition

All schools are allowed one “Varsity” team per game. Schools may also provide as many “club” teams per game as they would like to have in order to build their schools program. Depending on the student interest of each game, holding tryouts is a great way to establish teams and encourage healthy competition and hold practice sessions as you prepare for competitive play. 

More information can be found here


Providing a new esports program in your building or remotely will re-engage your students, while providing a safe, competitive environment. Esports is the perfect way to provide your students with a sense of connectivity, regardless of whether their school year takes place in-person, virtually or somewhere in between.

We offer pricing plans to suit the wide-ranging needs of each school.  Check out the Annual Standard Pricing with the PlayVS Ignite Plan for more details: note minimum of 16 players.

We offer deals and work with schools that have more/less players, or need financial assistance to participate.

  • Check out Game Changers Dealany school fielding at least one all-girl team will get the Ignite Plan for $1!
  • Discount for Title I $$ is forthcoming (stay tuned)!
  • To unlock discounts/deals, contact PlayVS Michigan Market Manager, Christopher Mondoux via email at or schedule a call with Chris.



Recruit Interested Students

Use this quick, readymade, student interest survey to gain a better understanding for the level of interest in your building and which competitive games your students want to compete in.

Student Interest Survey

With the PlayVS platform, students have the opportunity to complete on one 1 of 3 varsity teams. 

  • League of Legends 
  • Rocket League

A school can have one varsity team for each game, and multiple club teams for each game allowing schools to build a strong foundation for their program. Much in the same way schools may elect to operate traditional athletic junior varsity and varsity level programs.

Once you’ve begun the registration process, you can also recruit players using the PlayVS referral feature to invite friends and interested students.


How to Register your School's Team

Ready to take the next step? Registration is the first step to prepare your school’s team for competitive play. 

  1. Sign up at then have your students do the same. Quick and easy!
  2.  Assemble and Activate your Teams
    • Verify students at your school
    • Assign them to an esports team
    • Activate your teams
  3. Schedule a consultation with a PlayVS expert to walk you through any assistance you may need — technical, organizational, anything.
  4. Match time! Now, you’re ready to compete. Practice up and get ready for your first match! 

More Information and to Register your Team


Season Calendar

Fall 2020 Season Dates:

  • Sep-21 - Preseason begins
  • Oct-16 - Registration closes
  • Oct-19 - Season begins
  • Dec-12 - Playoffs start at 4 pm
  • Dec-14 - Championships start at 4 pm

Spring 2021 Season Dates:

  • Feb-15 - Preseason begins (optional 2 weeks)
  • Feb-26 - Registration closes
  • Mar-1 - Season begins (8 weeks)
  • May-3 - Playoffs start (1 week)
  • May-15 - Championships conclude
Coaches Corner

The PlayVS coach dashboard allows for easy management of your school's esports program. You'll be automatically notified when the season starts and if you have outstanding management obligations. Creating an account and building a school profile usually takes less than 30 minutes.

Training Links

Become an esports Coach!

Super Coaches

Parent Night 

PlayVS Season Playbook 

Parent esports Guide 

Esports in Education

esports In Education

  • Student Achievement
  • Scholarships
  • Careers
  • Leadership/Teamwork
  • Digital Citizenship

Life Skills

  • Teamwork
  • Conceptual Thinking
  • Resiliency
  • Sportsmanship

Career Exploration

  • Art
  • Audio
  • Engineering
  • Data
  • Esports
  • Finance
  • Marketing
  • Facilities
  • IT
  • Game Design
  • Legal
  • Writing
  • Publishing
  • Quality Assurance
  • Professional Gamer

Gaining skills for career and college. Like many high school clubs and sports, esports helps students learn valuable skills that will serve them well throughout their life. Among the skills developed through esports are strategic thinking, teamwork, collaboration, goal setting, preparation, and managing success and failure – not to mention quick reflexes. Additional skills include those related to traveling to competitions and managing schoolwork. As noted by HSEL, “Esports takes a massive amount of communication and coordination amongst athletes. It allows for a deeper level of interaction and trains efficient communication. These skills honed in game play readies students for life.”

Expanded career opportunities. In addition to developing important skills that can help students succeed in just about anything they do, esports itself is a fast-growing industry that offers many job opportunities beyond being a pro player. These include careers related to production, programming, streaming, management of esports teams, game development, graphic design, marketing, video production, and even STEM fields.

A pathway to college. More than 60 colleges now offer esports programs, with many more on the horizon. Groups like HSEL offer tournament prizes in the form of scholarships to help students pay for a college. Because of this, esports at the high school level can motivate previously uninterested students to continue on to higher education.

Social engagement & social skills development. Gaming is often a solitary activity and students who enjoy gaming are often those who are less involved in school activities. Competitive esports provides a way for like-minded students to meet in person on a regular basis, in pursuit of common goals – providing a sense of belonging for those who might otherwise opt out of school activities. As a scheduled school activity, esports clubs provide the opportunity to form friendships, gain respect from fellow students and gain increased self-esteem.

Improved performance and retention. The National Federation of State High School Associations cites a host of research showing that students who compete in high school activities do better in school. This includes higher grades, higher achievement test scores, and higher education expectations beyond high school.

Better choices, healthier behaviors. Not surprisingly, students who participate in traditional sports tend to smoke less and eat in a healthier way, as well as spend more time doing homework. Students involved in any before- or after- school activity also tend to score much higher on measures of healthy behaviors and social connection, as well as lower for unhealthy behaviors – which means that members of your esports team will probably do more homework and less drinking, drugs and other harmful behaviors.

Benefits for the school. When students do well, schools do well. All of the benefits listed above are also a great thing for the high school itself. In addition, high schools that support esports during its early days are quite likely to receive positive media exposure from the community and even nationally. An esports team can also bring in new sources of revenue for a school from sponsors and advertising.

FAQ & Resources

MHSEL: Champions Series & PlayVS FAQ & Resources

Are players able to compete remotely?

We fully support remote play this year due to COVID-19. We don't want any students putting themselves or others at risk to come into school to play esports, if that school is operating on a hybrid or remote learning model.

How can MHSEL offer a "Varsity" letter for esports?

MHSEL is not offering varsity letters or asking schools to change policies. MHSEL is offering a state sanctioned league in which schools can participate. This state sanctioned league offers a pathway to decide if they want to offer their students the opportunity to earn varsity letters via esports, as ultimately, schools determine the ability of which sports are letter sports. The National Federation of State High School Associations Network (NFHSA) has partnered with PlayVS to offer this letter opportunity to the schools that participate in state sanctioned leagues, but it is a local decision. Read more at: