Every secondary administrator is familiar with the compliance chase. In alternative education and Work-Based Learning environments, this chase is amplified. We require students to complete milestones that are vital for their future, yet they do not naturally lend themselves to a traditional A-F letter grade. How do you incentivize a student to meticulously update their Educational Development Plan, consistently engage in mandatory two-way communications, or map out a career pathway to explore?
At Ludington Area School District’s Oriole Academy, Director Kyle Fiebig and Online Instructor Kim Sova are actively developing an innovative answer to that exact question. Looking ahead to next school year, they recognize that while the paperwork is mandatory and the impact is massive, the traditional carrot-and-stick grading system will continue to fall flat.
Our strategy for the upcoming year is not to push harder with compliance mandates. Instead, we are shifting the paradigm: We will gamify accountability, brand the framework as “The Big Ten,” and hand our students the keys to design and manufacture the entire incentive system using AI prompt engineering and digital fabrication.
Shifting from Compliance to “Side Quests”
To change student behavior next year, we must first change the language. Instead of presenting students with a dry checklist of district and state mandates, we will introduce “The Big Ten,” a series of core milestones that every student in the academy must achieve annually.
To bring cultural value to these milestones, we are borrowing a page from modern gaming. Fiebig and Sova excitedly ran through ideas:
- “If a student passes all their first-semester classes, they will earn a ‘5-out-of-5’ badge.”
- “If their attendance stays within our standard, they will secure an attendance badge.”
- “When they complete their EDP or log their mandated two-way communications, we plan to pull them up in front of their peers to celebrate and present them with a physical badge.”
Furthermore, we are introducing “Side Quests.” When external partners come in to certify our students in high-value, real-world skills – such as CPR or Stop the Bleed tourniquet training – students won’t just get a paper certificate that ends up crumpled at the bottom of a backpack. They will complete a side quest that earns them a unique, specialized badge.
This psychological shift taps into the “Gold Star” effect. Much like a collector’s book or a video game achievement menu, students will be able to see at a glance exactly where they stand. A student with two out of ten badges will look at a peer with seven out of ten and instantly recognize the visual gap. This framework will spark a healthy, organic and friendly internal competition.
The “Mr. Miyagi” Effect: Student-Led AI and Manufacturing
The true magic of this upcoming framework is that the administration will not buy a pre-packaged badging software. If a system is imposed from the top down, students rarely buy in. We want our students to be the architects of our culture next year, not just the consumers of it.
We will utilize our Senior Leadership block to drive the project forward. We will introduce our leaders to professional organizational concepts like SMART goals, target audiences, and brand congruency.
It will be what we call a “Mr. Miyagi” lesson – much like waxing cars and painting fences in “The Karate Kid,” our students will synthesize high-level marketing, ELA and leadership skills without even realizing they are doing the work.
Using generative AI tools, the students will learn prompt engineering to design the visual identity of the badges. They will establish a consistent visual theme that honors our school’s vibrant orange and black “Oriole Pride” while giving each individual badge its own unique character.
Once the digital designs are voted on and approved by the group, the leadership lab will transition into a manufacturing hub. Utilizing a sublimation printer for high-end stickers and 3D printers to fabricate physical tokens, the students will take charge of the entire supply chain. They will not just receive badges; they will manufacture the very culture of their school.
The Ultimate Graduation Narrative
The final piece of this innovation connects directly to a student’s ultimate milestone: graduation.
We are creating a physical narrative that students can carry with them into adulthood. As students accumulate their “Big Ten” badges and side-quest achievements throughout their time at the Oriole Academy, they will build a tangible, physical record of their personal growth.
Whether it is a custom-designed collector’s book, a 3D-printed token or even a personalized construction hardhat for our trade-bound students, every badge earned will be physically attached to an artifact.
“When our seniors walk across the graduation stage or present their final portfolios to the school board, they will be holding visual, undeniable proof of their readiness for the day after graduation,” Mr. Fiebig said.
Harnessing the Demand for Leadership
When our leadership sessions previously met, we worried that a two-and-a-half-hour block might feel grueling for alternative education students.
“The student data tells a completely different story,” Mrs. Sova said. “At the conclusion of our pilot cycles, nine out of ten students explicitly requested more sessions.”
They do not want less time in the lab; they want more time to build, to synthesize and to lead. When students are begging for more instructional time to complete what used to be administrative requirements, you know you are capturing lightning in a bottle.
By blending game mechanics, authentic student agency and modern AI fabrication tools, the Oriole Academy is poised to turn standard compliance into a culture of deep pride. We challenge secondary leaders across Michigan to look at their own non-graded bottlenecks. Stop chasing your students for paperwork next year. Teach them how to use AI, turn on the 3D printers, and let them design the way forward.
