High School Esports Powered by PlayVS - MASSP
MASSP and MASC/MAHS in partnership with PlayVS are able to provide this unique and exciting extracurricular opportunity for students with little cost or experience needed to get started. All you need is computers, players and a coach, we provide everything else your esports program needs. Any school looking to offer students additional opportunities to engage and compete can join regardless of their size, location, or distance to competition.
Please refer to the information below to learn more about esports and how to get started at your school.
To provide safe, competitive and curricular environments for Michigan High School students to compete against schools across the state. The Michigan High School Esports League (MHSEL) provides students the opportunity to build critical skill sets, explore vast career opportunities, and contribute to their school’s culture as a varsity athlete.
We provide a robust online platform that enables schools to easily build and manage teams, check schedules, and track stats, all with real-time support.
Our partner, PlayVS, is where varsity esports happens. As a varsity athlete, the level of competition never stops improving and that makes your potential championship that much more impressive. With the PlayVS system, students choose to compete with a variety of game titles:
For just over $60 per athlete, students can join a team and represent their school in competitions across the state!
MHSEL Advisory Board
esports In Education
Gaining skills for career and college. Like many high school clubs and sports, esports helps students learn valuable skills that will serve them well throughout their life. Among the skills developed through esports are strategic thinking, teamwork, collaboration, goal setting, preparation, and managing success and failure – not to mention quick reflexes. Additional skills include those related to traveling to competitions and managing schoolwork. As noted by HSEL, “Esports takes a massive amount of communication and coordination amongst athletes. It allows for a deeper level of interaction and trains efficient communication. These skills honed in game play readies students for life.”
Expanded career opportunities. In addition to developing important skills that can help students succeed in just about anything they do, esports itself is a fast-growing industry that offers many job opportunities beyond being a pro player. These include careers related to production, programming, streaming, management of esports teams, game development, graphic design, marketing, video production, and even STEM fields.
A pathway to college. More than 60 colleges now offer esports programs, with many more on the horizon. Groups like HSEL offer tournament prizes in the form of scholarships to help students pay for a college. Because of this, esports at the high school level can motivate previously uninterested students to continue on to higher education.
Social engagement & social skills development. Gaming is often a solitary activity and students who enjoy gaming are often those who are less involved in school activities. Competitive esports provides a way for like-minded students to meet in person on a regular basis, in pursuit of common goals – providing a sense of belonging for those who might otherwise opt out of school activities. As a scheduled school activity, esports clubs provide the opportunity to form friendships, gain respect from fellow students and gain increased self-esteem.
Improved performance and retention. The National Federation of State High School Associations cites a host of research showing that students who compete in high school activities do better in school. This includes higher grades, higher achievement test scores, and higher education expectations beyond high school.
Better choices, healthier behaviors. Not surprisingly, students who participate in traditional sports tend to smoke less and eat in a healthier way, as well as spend more time doing homework. Students involved in any before- or after- school activity also tend to score much higher on measures of healthy behaviors and social connection, as well as lower for unhealthy behaviors – which means that members of your esports team will probably do more homework and less drinking, drugs and other harmful behaviors.
Benefits for the school. When students do well, schools do well. All of the benefits listed above are also a great thing for the high school itself. In addition, high schools that support esports during its early days are quite likely to receive positive media exposure from the community and even nationally. An esports team can also bring in new sources of revenue for a school from sponsors and advertising.
The MASSP and MASC/MAHS has partnered with PlayVS to bring esports to high schools throughout Michigan. Esports, or competitive gaming, is the fastest-growing high school sport in the country and, much like traditional sports, requires teamwork, critical thinking and communication to achieve success. However, esports goes ever further to create a barrier-breaking, all-inclusive environment with a strong sense of community. All games are selected based on their competitiveness and strategy, and are rated E for Everyone.
MHSEL is not offering varsity letters or asking schools to change policies. MHSEL is offering a state sanctioned league in which schools can participate. This state sanctioned league offers a pathway to decide if they want to offer their students the opportunity to earn varsity letters via esports, as ultimately, schools determine the ability of which sports are letter sports. The National Federation of State High School Associations Network (NFHSA) has partnered with PlayVS to offer this letter opportunity to the schools that participate in state sanctioned leagues, but it is a local decision.
Use this quick, readymade, student interest survey to gain a better understanding for the level of interest in your building and which competitive games your students want to compete in.
With the PlayVS platform, students have the opportunity to complete as varsity teams using the titles below:
A school can have one varsity team for each game, and multiple club teams for each game allowing schools to build a strong foundation for their program. Much in the same way schools may elect to operate traditional athletic junior varsity and varsity level programs.
Once you’ve begun the registration process, you can also recruit players using the PlayVS referral feature to invite friends and interested students.
All esports teams are coach-led to provide a similar structure to any traditional high school sport. PlayVS helps support both coaches and schools by providing resources, training materials, webinars, workshops and a thriving coach community to take the guesswork out of starting and running a program. And the PlayVS platform makes match day a breeze with seamless publisher integrations, scheduling, robust statistics and live support.
Ready to take the next step? Registration is the first step to prepare your school’s team for competitive play.
The official home of Michigan high school esports page contains registration information, season info, titles, league standings, statistics, and past champions; schedule a consultation or sign up to get started.
Past Michigan State Champions
The PlayVS coach dashboard allows for easy management of your school's esports program. You'll be automatically notified when the season starts and if you have outstanding management obligations. Creating an account and building a school profile usually takes less than 30 minutes.
Esports opens up a world of possibilities for students. Besides a truly enriching competitive experience, PlayVS provides support for higher education by rewarding championship winners, as well as All-State and All-American, with scholarship money. PlayVS also helps set students up for success should they aspire to continue with esports post-graduation, including playing at the collegiate level, coaching and more.
Some console-based games require online gaming subscriptions to play (i.e. PS Plus, Xbox Live, etc.)
Matches start at 4:00 p.m. local time.
We fully support remote play this year due to COVID-19. We don't want any students putting themselves or others at risk to come into school to play esports, if that school is operating on a hybrid or remote learning model.